


Being killed without warning is almost unheard of - the game will always warn you if you're about to do something that may have adverse consequences.

anti-frustration: Crawl tries to make cheap shots as rare as possible.(There's still a lot of dungeon, so you'll never be lacking in places to get experience - the question is whether you'll survive the attempt.) Skill grinding is also impossible for the same reason, as your skill points come directly from your experience - you can't improve your skills without challenging and defeating monsters. anti-grinding: The only way to gain experience in Crawl is to defeat enemies, and there is only a limited number of enemies per dungeon floor.This is a reversal of the class-based gameplay in most other roguelikes. Race, on the other hand, makes a huge difference in what a player can do: a vampire plays very differently to a minotaur, for example. It's possible for a player to change their character's role entirely over the course of a game. emphasis on race over class: character classes in Crawl are little more than a starting package of skills and equipment.emphasis on playstyle: The game tries to accommodate many different styles of play, which is one reason why the game has such a huge roster of races, classes, and gods - and also why this roster changes with each new version, as the dev team tries out new ideas and discards flawed ones.
